Back to school!
Date: August 2020 to February 2025
Degree: Master’s degree in communications, concentration in video games and gamification
Where: Université du Québec à Montréal
Link to Master’s degree: https://maitrise-communication.uqam.ca/jeux-video-et-ludification/
Paper: Savard, F. (2025). « Perceptions des enjeux entourant les sports électroniques » : https://archipel.uqam.ca/18615/
Program description
Offered since 2013, the Video Games and Gamification concentration in the Master’s in Communication is dedicated to the study of video games, various forms of gaming and gamification as a social phenomenon. Considered as a medium of communication, a place of socialization and a vector of social messages and relationships, video games and gaming as a whole are reflections of who we are, and also have effects on our individual and collective practices – raising a multiplicity of issues that are explored through the various seminars.
More specifically, this concentration aims to enable students to understand and analyze the emergence and development of video games and various forms of gamification in their communicative, social, cultural and cognitive dimensions. For example, some of our research focuses on the contemporary socio-cultural dynamics and challenges of gamification, practices and norms within gaming communities, immersion modalities and their effects on the gaming experience, and so on.

