I’ve been wanting to play this for a long time! The first one was one of the best turn-based games I’ve ever had the chance to try.Note: This article is an automated translation. For the original article, click on Français in the menu.
Game: XCOM 2
Publisher(s) / Developer(s): Firaxis | 2K Games
Cost: $80
Type(s): Strategy | Turn-based
Current Playtime: 5-6 hours
Played on: PC
Comments:
Whether you played the first one or not, the first mission is actually a tutorial that teaches you the basics you’ll need during your battles. It was an excellent reminder, especially what not to do if you don’t want to lose too many troops. The combat interface has changed slightly, but it remains very intuitive.
I spent a good hour afterward reading the story content, customizing my soldiers, and analyzing how the base could be configured. I’d like to mention the importance of saving before each mission… My entire team was eliminated during a mission where I hadn’t realized you had to flee before a certain number of turns. RIP the extensive customization of about fifteen of my soldiers.
Speaking of customization, I’m glad there are many more options than in the previous one, but why did they make the first expansion with anarchist skins? Even though it’s possible to make some very interesting combinations, it takes away a lot of credibility from the “super big special forces organization” aspect. This is even if we have become rebels and clandestine.


As for the base itself, I really love the concept of the ship. I haven’t had time to develop it properly yet, and it seems that the box mechanics have been redesigned. I can’t wait to see its full potential. As for scientific research, I’m focusing my attention on learning more about the enemies. I also feel sorry for the scientists who have to dissect the alien corpses I bring back to them.

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En une phrase:
Si vous avez aimez XCOM : Enemy Enknown, vous allez aimer XCOM 2!
In a nutshell:
If you liked XCOM: Enemy Unknown, you’ll love XCOM 2!







