Am I the only old school kid who misses Xfire?
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Today, companies are so intent on micromanaging their game communities that players find themselves scattered to the four winds. So much so that my vertical screen serves practically only to display my various friends lists. Of all the popular platforms right now, Steam seems to offer this ability to bring people together the best, but there are major problems.
– Steam is a marketplace controlled by Valve, so it’s far from neutral.
– Steam has major shortcomings for managers of large communities.
– Games purchased on Steam don’t belong to you. Valve allows you to use the game in exchange for a certain amount, but you can’t do what you want with it, like resell it, lend it to a friend, etc.
Some programs, like Raptr, have tried to do this. However, from what I’ve seen so far, I’m far from convinced.
The Ultimate Platform
The ideal, in my opinion, would first and foremost be a platform created by a 100% independent and neutral third party. This would greatly reduce the potential for conflicts of interest. A user would need to be able to synchronize all their different accounts on it, regardless of the console or game. By being synchronized, the platform would have access to player statistics such as their play time, achievements, etc.
In terms of communication, it’s important to be able to effectively manage your contacts and your different groups. Having additional options if you’re part of a clan or guild is essential (tag, logo, etc.).
Furthermore, nothing prevents the integration of special features with other programs such as Discord or PlayTV. The possibilities are endless.
In the meantime…
You can always add me on my various accounts.
Steam (Valve) : http://steamcommunity.com/id/LeoninQc/
Battlenet (Blizzard) : LeoninQc#1304
Origin (EA) : Leonin382
Uplay (Ubisoft): Leonin382
Epic Games : Leonin
Hi-Rez : LeoninQc
PSN & Xbox Live : I don’t have any more consoles.








