Before I comment on the place and my performance, you should know that I was there for a very specific reason. The Montreal Esports Academy recruited me as a mercenary in their shock troop to meet this challenge.
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The Academy’s response:

The challenge, which was supposed to take place yesterday, has been postponed until two weeks from now. We still had the opportunity to play and try out different scenarios. The zombie mode was just crazy. Here are the results of the 4 vs 4.

For round 1, I didn’t play the objective… because I didn’t really understand what the goal was hahaha. 😅 On the other hand, I compensated with well-placed shots (headshots).

Round 2, despite the loss, was just as entertaining.

During round 3, I didn’t get anywhere near the objective and instead decided to focus my efforts on providing cover fire via a sniper tower. Good luck to the Blue Team in reaching the objective in one piece. 😉

About Zero Latency
Zero Latency is a VR center where you play against other people by moving freely around the room. It’s really cool! I was worried that the weapons wouldn’t be accurate. I was pleasantly surprised; the kills above demonstrate this well.
https://www.zerolatencyvr.ca/fr/
From the website: “Our VR room is designed to accommodate up to 8 players at a time in a space of over 200 square meters. Our technology provides players with a safe environment in which they can move freely, without the risk of hitting a wall or feeling dizzy, in a world of astonishing realism. Work as a team with your family, friends or colleagues to defeat enemies, take control of a stronghold and explore the game’s breathtaking realistic environment.”
Group photo source: Jeux.ca
Photographer: Jeremy Hamel
Photo source of me: Progseb Photos







